An Approach to Behavior Authoring for Non-Playing Characters in Digital Games

Author:

Mehta Manish,Corradini Andrea

Publisher

ACM Press

Reference15 articles.

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2. Corradini, A., Mehta, M., Bernsen, N.-O. and Charfuelan, M. Animating an interactive conversational character for an educational game system. In Proc. IUI, ACM Press (2005), 183--190.

3. Corradini, A., Mehta, M. and Charfuelan, M. Interacting with an animated conversational agent in a 3d graphical setting. In Proc. Workshop on Multimodal Interaction for the Visualization and Exploration of scientific data at ICMI (2005), 63--70.

4. Firby, R. J. An investigation into reactive planning in complex domains. In Proc. AAAI (1987), 202--206.

5. Georgeff, M. P. and Lansky, A. L. Reactive reasoning and planning. In Proc. AAAI (1987), 677--682.

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1. Second Mind;Proceedings of the XVI International Conference on Human Computer Interaction;2015-09-07

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