Affiliation:
1. United States Military Academy, West Point, New York, malcolm
2. Georgia Institute of Technology, NW, Atlanta, Georgia
Abstract
Some small field-of-view (FOV) head worn displays (HWD), like Epson's Moverio BT-300, are mounted directly in the user's line of sight. In contrast, Google Glass is mounted “out of the way” and above the line of sight. Other displays like the Vuzix M100 or Optinvent ORA-1 allow the user to adjust the display position, and some users have expressed a desire for the display to be laterally displaced toward the ear, out of the main line of sight. How far toward the ear can a small FOV display be mounted and still be used comfortably? Using a 30-minute reading task and an emulated display with the FOV of a typical smart phone (9.2°x 16.3°), we study a user's perceived comfort level while reading at four horizontally displaced positions. We ask participants to rate their comfort every five minutes using a 5-point Likert scale knob (5 being most comfortable), for a total of seven measurements. Scores are summed over the seven measurements to form a summed comfort score. We find that 0° (Md = 34.0; p«0.001), 10° (Md = 33.5; p«c0.001), and 20° (Md = 33.5; p«c0.001) are more comfortable than 30° (Md = 29.5) and that 0° (p<0.01) and 10° (p<0.01) are more comfortable than 20°. Reading performance and workload measures were numerically similar across all conditions. Given the main results of the experiment, post-hoc analysis on other measurements such as preference and asthenopia, and participant comments, we suggest that small FOV displays should be mounted at lateral displacement angles of 20° and less for sustained use.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction
Cited by
3 articles.
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1. Looking From a Different Angle: Placing Head-Worn Displays Near the Nose;Proceedings of the Augmented Humans International Conference 2024;2024-04-04
2. CASES;Proceedings of the ACM on Interactive, Mobile, Wearable and Ubiquitous Technologies;2023-09-27
3. 65-2: Sensitivity to Peripheral Artifacts in VR Display Systems;SID Symposium Digest of Technical Papers;2018-05