Mech-Elites: Illuminating the Mechanic Space of GVG-AI
Author:
Affiliation:
1. New York University, United States
2. New York University and OriGen.AI, United States
3. New York University, USA
Funder
National Science Foundation
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3402942.3402954
Reference26 articles.
1. Empowering Quality Diversity in Dungeon Design with Interactive Constrained MAP-Elites
2. Automatic generation of game elements via evolution
3. Search-Based Procedural Generation of Maze-Like Levels
4. Hyperstate Space Graphs for Automated Game Analysis
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1. Compressing and Comparing the Generative Spaces of Procedural Content Generators;2022 IEEE Conference on Games (CoG);2022-08-21
2. Predicting Personas Using Mechanic Frequencies and Game State Traces;2022 IEEE Congress on Evolutionary Computation (CEC);2022-07-18
3. T-DominO;Lecture Notes in Computer Science;2022
4. A System for Orchestrating Multiple Procedurally Generated Content for Different Player Profiles;IEEE Transactions on Games;2022
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