Multi-Modal Study of the Effect of Time Pressure in a Crisis Management Game

Author:

Mavromoustakos-Blom Paris1,Bakkes Sander2,Spronck Pieter1

Affiliation:

1. Tilburg University, Netherlands

2. Utrecht University, Netherlands

Publisher

ACM

Reference30 articles.

1. Simulations and Institutional Change: Training US Government Professionals for Improved Management of Complex Emergencies Abroad

2. Paris Mavromoustakos Blom Sander Bakkes Chek Tien Tan Shimon Whiteson Diederik M Roijers Roberto Valenti Theo Gevers 2014. Towards Personalised Gaming via Facial Expression Recognition.. In AIIDE. Paris Mavromoustakos Blom Sander Bakkes Chek Tien Tan Shimon Whiteson Diederik M Roijers Roberto Valenti Theo Gevers 2014. Towards Personalised Gaming via Facial Expression Recognition.. In AIIDE.

3. SHIMMER™ – A Wireless Sensor Platform for Noninvasive Biomedical Research

4. Collaborative Serious Games for Crisis Management: An Overview

5. Correlation between heart rate, electrodermal activity and player experience in first-person shooter games

Cited by 3 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Under Pressure: A Multi-Modal Analysis of Induced Stressors in Games for Resilience;Proceedings of the 18th International Conference on the Foundations of Digital Games;2023-04-12

2. Blink To Win;FDG '22: Proceedings of the 17th International Conference on the Foundations of Digital Games;2022-09-05

3. Face in the Game: Using Facial Action Units to Track Expertise in Competitive Video Game Play;2022 IEEE Conference on Games (CoG);2022-08-21

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