Blockchain Technologies and Games: A Proper Match?
Author:
Affiliation:
1. Massachusetts Institute of Technology, USA
2. AIT Austrian Institute of Technology GmbH & University of Vienna Faculty of Computer Science, Austria
3. Danube-University Krems, Austria
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3402942.3402996
Reference20 articles.
1. Qurotul Aini Untung Rahardja and Alfiah Khoirunisa. [n.d.]. Blockchain Technology into Gamification on Education. IJCCS (Indonesian Journal of Computing and Cybernetics Systems) 14 2([n. d.]). Qurotul Aini Untung Rahardja and Alfiah Khoirunisa. [n.d.]. Blockchain Technology into Gamification on Education. IJCCS (Indonesian Journal of Computing and Cybernetics Systems) 14 2([n. d.]).
2. Demo Abstract: An Interoperable Avatar Framework Across Multiple Games and Blockchains
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