Motion prediction for caching and prefetching in mouse-driven DVE navigation

Author:

Chan Addison1,Lau Rynson W. H.1,Ng Beatrice1

Affiliation:

1. City University of Hong Kong, Hong Kong

Abstract

A distributed virtual environment (DVE) allows geographically separated users to participate in a shared virtual environment via connected networks. However, when the users are connected by the Internet, bandwidth limitation and network latency may seriously affect the performance and the interactivity of the system. This explains why there are very few DVE applications for the Internet. To address these shortcomings, caching and prefetching techniques are usually employed. Unfortunately, the effectiveness of these techniques depends largely on the accuracy of the prediction method used. Although there are a few methods proposed for predicting 3D motion, most of them are primarily designed for predicting the motion of specific objects by assuming certain object motion behaviors. We notice that in desktop DVE applications, such as virtual walkthrough and network gaming, the 2D mouse is still the most popular device used for navigation input. Through studying the motion behavior of a mouse during 3D navigation, we have developed a hybrid motion model for predicting the mouse motion during such navigation---a linear model for prediction at low-velocity motion and an elliptic model for prediction at high-velocity motion. The predicted mouse motion velocity is then mapped to the 3D environment for predicting the user's 3D motion. We describe how this prediction method can be integrated into the caching and prefetching mechanisms of our DVE prototype. We also demonstrate the effectiveness of the method and the resulting caching and prefetching mechanisms through extensive experiments.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications

Cited by 18 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. An enhanced dead reckoning algorithm with hybrid extrapolation models (AisaSim 2016);International Journal of Modeling, Simulation, and Scientific Computing;2016-12-22

2. Efficient 3-D Scene Prefetching From Learning User Access Patterns;IEEE Transactions on Multimedia;2015-07

3. On View Consistency in Multi-Server Distributed Virtual Environments;IEEE Transactions on Visualization and Computer Graphics;2014-10

4. Interaction Prediction for Content Synchronization of Net-based Shared Workspaces;2012 International Conference on Cyberworlds;2012-09

5. Game-on-demand:;ACM Transactions on Multimedia Computing, Communications, and Applications;2011-08

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