Affiliation:
1. Departamento de Informática, PUC-Rio, Brazil
Abstract
The method proposed here to determine, in a simplified but still plausible way, the behavior of the characters participating in a story is based on rules that associate a given situation with a list of different goals. In view of the rules whose situation holds at the current state, each character engages in a decision-making process along three steps: goal selection, plan selection, and commitment. The selection criteria reflect individual preferences originating, respectively, from drives, attitudes and emotions. Four kinds of inter-character relations are considered, which may lead to goal and plan interferences. A prototype logic, programming tool was developed to run experiments.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Science Applications
Cited by
2 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献