Plot Generation with Character-Based Decisions

Author:

Barbosa Simone D. J.1,Guilherme Da Silva Fabio A.1,Furtado Antonio L.1,Casanova Marco A.1

Affiliation:

1. Departamento de Informática, PUC-Rio, Brazil

Abstract

The method proposed here to determine, in a simplified but still plausible way, the behavior of the characters participating in a story is based on rules that associate a given situation with a list of different goals. In view of the rules whose situation holds at the current state, each character engages in a decision-making process along three steps: goal selection, plan selection, and commitment. The selection criteria reflect individual preferences originating, respectively, from drives, attitudes and emotions. Four kinds of inter-character relations are considered, which may lead to goal and plan interferences. A prototype logic, programming tool was developed to run experiments.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Science Applications

Cited by 2 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Network-Based Procedural Story Generation;Computers in Entertainment;2018-09-12

2. Video-based interactive storytelling using real-time video compositing techniques;Multimedia Tools and Applications;2017-02-02

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