Affiliation:
1. University of Plymouth, Plymouth Devon, U.K.
2. University of York, Heslington, York, U.K.
Abstract
A broad range of interactive and distributed systems are essentially virtual worlds; these include examples such as multiplayer games, and even operating systems. They enable the formation and maintenance of virtual societies, which must be healthy in order to be prosperous and useful. We describe properties, inspired by writings on law and psychology, that we use to define the notion of fairness, which is an essential characteristic of a healthy society. By using multiplayer gaming as a running example, we discuss how a fair virtual society will interact with its real-world counterparts, and outline how one might choose to detect and deal with transgressors who violate rules designed to enable fair interaction and prohibit cheating. This is a conceptual paper, and raises a number of issues and problems that must be considered when designing virtual worlds. Our aim is to develop guidelines for the design of fair virtual societies.
Publisher
Association for Computing Machinery (ACM)
Reference8 articles.
1. Oxford English Dictionary. http://www.oed.com/ Oxford English Dictionary. http://www.oed.com/
2. A. Park. Battle.net cracks down on cheating..again. Gamespot News http://www.gamespot.com/pc/rpg/diablo2/news_2871872.html June 2002. A. Park. Battle.net cracks down on cheating..again. Gamespot News http://www.gamespot.com/pc/rpg/diablo2/news_2871872.html June 2002.
Cited by
3 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献