Novel moving target search algorithms for computer gaming

Author:

Loh Peter K. K.1,Prakash Edmond C.2

Affiliation:

1. Nanyang Technological University, Singapore

2. Manchester Metropolitan University, Manchester, UK

Abstract

In a computer game, equipping a bot with a suitable algorithm to locate a human player is difficult. Besides the unpredictable moves made by the player, an unexplored map region poses additional constraints such as new obstacles and pathways that the bot needs to discover quickly. The design criteria of such moving target search (MTS) algorithms would typically need to consider computation efficiency and storage requirements. That is, the bot must appear to be “smart” and “quick” in order to enhance the playability and challenge posed by the game. These criteria, however, pose conflicting requirements. In this article, we study and evaluate the performance and behavior of two novel MTS algorithms, Fuzzy MTS and Abstraction MTS, against existing MTS algorithms in randomly generated mazes of increasing size. Simulations reveal that Fuzzy MTS and Abstraction MTS exhibit competitive performance even with large problem spaces.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Science Applications

Cited by 6 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. A Strategy-Based Algorithm for Moving Targets in an Environment with Multiple Agents;SN Computer Science;2022-08-09

2. Multi-Agent Path Planning Approach Using Assignment Strategy Variations in Pursuit of Moving Targets;Agents and Multi-Agent Systems: Technologies and Applications 2021;2021

3. A Strategic Search Algorithm in Multi-agent and Multiple Target Environment;Lecture Notes in Mechanical Engineering;2021

4. Taxonomy of optimisation techniques and applications;International Journal of Computer Applications in Technology;2014

5. Cops and Robber Game Without Recharging;Theory of Computing Systems;2011-09-07

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