SFC GO Around: A Location-based Competitive IoT Game for Physical Education

Author:

Zhang Bocheng1ORCID,Nakazawa Jin1ORCID,Okoshi Tadashi1ORCID

Affiliation:

1. Keio University, Japan

Funder

National Institute of Information and Communications Technology (NICT), Japan.

Publisher

ACM

Reference7 articles.

1. Increasing Values of Teamwork and Responsibility of the Students through Games: Integrating Education Character in Lectures

2. O-Mopsi

3. Distance between people (Human Psychology: Architectural Planning from Ecology (1)));Kazuhiko NISHIDE;Architecture and Practice,1985

4. A MOBILE APPLICATION FOR ORIENTEERING EVENTS IN PHYSICAL EDUCATION SUBJECTS

5. Pan American Health Organization. 2018. ASpeed and road crashes. (2018).

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