A Behavior-driven Development and Reinforcement Learning approach for videogame automated testing

Author:

Mastain Vincent1ORCID,Petrillo Fabio2ORCID

Affiliation:

1. CY Tech, Cergy, France

2. Ecole de technologie superieure (ETS), Montreal, Quebec, Canada

Publisher

ACM

Reference17 articles.

1. A Markovian Decision Process

2. Scott Bellware. [n. d.]. Behavior-Driven development. https://www.codemag.com/article/0805061

3. Augmenting Automated Game Testing with Deep Reinforcement Learning

4. Christopher Berner, Greg Brockman, Brooke Chan, Vicki Cheung, Przemyslaw Debiak, Christy Dennison, David Farhi, Quirin Fischer, Shariq Hashme, Christopher Hesse, Rafal Jozefowicz, Scott Gray, Catherine Olsson, Jakub Pachocki, M. N. Petrov, Henrique Ponde De Oliveira Pinto, Jonathan Raiman, Tim Salimans, Jeremy Schlatter, Jonas Schneider, Szymon Sidor, Ilya Sutskever, Jie Tang, Filip Wolski, and Susan Zhang. 2019. Dota 2 with Large Scale Deep Reinforcement Learning. arXiv (Cornell University) (1 2019). https://arxiv.org/pdf/1912.06680.pdf

5. Greg Brockman, Vicki Cheung, Ludwig Pettersson, Jonas Schneider, John Schulman, Jie Tang, and Wojciech Zaremba. 2016. OpenAI Gym. arXiv (Cornell University) (6 2016). https://www.arxiv.org/pdf/1606.01540

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