1. [n. d.]. Game Performance Metrics that Matter: Guide to Interpretation and Action. https://blog.gamebench.net/game-performance-metrics-that-matter. Accessed: 2023-12-04.
2. Aghyad Mohammad Albaghajati and Moataz Aly Kamaleldin Ahmed. 2020. Video game automated testing approaches: An assessment framework. IEEE transactions on games (2020).
3. Gustavo Andrade, Geber Ramalho, Hugo Santana, and Vincent Corruble. 2005. Automatic computer game balancing: a reinforcement learning approach. In Proceedings of the fourth international joint conference on Autonomous agents and multiagent systems. 1111--1112.
4. Saba Gholizadeh Ansari, ISWB Prasetya, Mehdi Dastani, Frank Dignum, and Gabriele Keller. 2021. An Appraisal Transition System for Event-Driven Emotions in Agent-Based Player Experience Testing. In International Workshop on Engineering Multi-Agent Systems. Springer, 156--174.
5. Sinan Arıyürek. 2022. AUTOMATED VIDEO GAME TESTING USING REINFORCEMENT LEARNING AGENTS. (2022).