Affiliation:
1. IMPA --- Instituto Nacional de Matemática Pura e Aplicada
Abstract
We present a massively parallel vector graphics rendering pipeline that is divided into two components. The preprocessing component builds a novel adaptive acceleration data structure, the
shortcut tree
. Tree construction is efficient and parallel at the segment level, enabling dynamic vector graphics. The tree allows efficient random access to the color of individual samples, so the graphics can be warped for special effects. The rendering component processes all samples and pixels in parallel. It was optimized for wide antialiasing filters and a large number of samples per pixel to generate sharp, noise-free images. Our
sample scheduler
allows pixels with overlapping antialiasing filters to share samples. It groups together samples that can be computed with the same vector operations using little memory or bandwidth. The pipeline is feature-rich, supporting multiple layers of filled paths, each defined by curved outlines (with linear, rational quadratic, and integral cubic Bézier segments), clipped against other paths, and painted with semi-transparent colors, gradients, or textures. We demonstrate renderings of complex vector graphics in state-of-the-art quality and performance. Finally, we provide full source-code for our implementation as well as the input data used in the paper.
Funder
Conselho Nacional de Desenvolvimento Científico e Tecnológico
Fundação Carlos Chagas Filho de Amparo à Pesquisa do Estado do Rio de Janeiro
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Graphics and Computer-Aided Design
Cited by
15 articles.
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3. SUPPORTING VECTOR TEXTURES IN A GPU PHOTOREALISTIC RENDERING SYSTEM;Программирование;2023-05-01
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5. Towards Layer-wise Image Vectorization;2022 IEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR);2022-06