Profiling Successful Team Behaviors in League of Legends
Author:
Affiliation:
1. Federal University of Campina Grande - UFCG, Campina Grande, Brazil
2. Federal Institute of Paraiba - IFPB, Campina Grande, Brazil
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3126858.3126886
Reference22 articles.
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3. Anders Drachen Matthew Yancey John Maguire Derrek Chu Iris Yuhui Wang Tobias Mahlmann Matthias Schubert and Diego Klabajan. 2014. Skill-based differences in spatio-temporal team behaviour in defence of the ancients 2 (dota 2). In Games media entertainment (GEM) 2014 IEEE. IEEE. Anders Drachen Matthew Yancey John Maguire Derrek Chu Iris Yuhui Wang Tobias Mahlmann Matthias Schubert and Diego Klabajan. 2014. Skill-based differences in spatio-temporal team behaviour in defence of the ancients 2 (dota 2). In Games media entertainment (GEM) 2014 IEEE. IEEE.
4. Classification of Player Roles in the Team-Based Multi-player Game Dota 2
5. Forbes 2017. New Report Details How eSports Is An Effective Engagement And Marketing Tool. Forbes. https://www.forbes.com/sites/insertcoin/2015/02/25/ new-report-details-how-esports-is-an-effective-engagement-and-marketing-too. Forbes 2017. New Report Details How eSports Is An Effective Engagement And Marketing Tool. Forbes. https://www.forbes.com/sites/insertcoin/2015/02/25/ new-report-details-how-esports-is-an-effective-engagement-and-marketing-too.
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