Space perception in virtual environments

Author:

Kelly Jonathan W.1,Burton Melissa2,Pollock Brice2,Rubio Eduardo2,Curtis Michael2,Cruz Julio De La3,Gilbert Stephen2,Winer Eliot2

Affiliation:

1. Iowa State University, Ames, Iowa

2. Iowa State University

3. U.S. Army Research Laboratory's Human Research and Engineering Directorate, Simulation and Training Technology Center

Abstract

Virtual reality systems commonly include both monocular and binocular depth cues, which have the potential to provide viewers with a realistic impression of spatial properties of the virtual environment. However, when multiple viewers share the same display, only one viewer typically receives the projectively correct images. All other viewers experience the same images despite displacement from the center of projection (CoP). Three experiments evaluated perceptual distortions caused by displacement from the CoP and compared those percepts to predictions of models based on monocular and binocular viewing geometry. Leftward and rightward displacement from the CoP caused virtual angles on the ground plane to be judged as larger and smaller, respectively, compared to judgments from the CoP. Backward and forward displacement caused rectangles on the ground plane to be judged as larger and smaller in depth, respectively, compared to judgments from the CoP. Judgment biases were in the same direction as cue-based model predictions but of smaller magnitude. Displacement from the CoP had asymmetric effects on perceptual judgments, unlike model predictions. Perceptual distortion occurred with monocular cues alone but was exaggerated when binocular cues were added. The results are grounded in terms of practical implications for multiuser virtual environments.

Publisher

Association for Computing Machinery (ACM)

Subject

Experimental and Cognitive Psychology,General Computer Science,Theoretical Computer Science

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2. Perceptual Requirements for World-Locked Rendering in AR and VR;SIGGRAPH Asia 2023 Conference Papers;2023-12-10

3. Extended geometric models for stereoscopic 3D with vertical screen disparity;Displays;2020-12

4. Stereoscopic 3D geometric distortions analyzed from the viewer’s point of view;PLOS ONE;2020-10-15

5. Improved virtual reality perception with calibrated stereo and variable focus for industrial use;International Journal on Interactive Design and Manufacturing (IJIDeM);2017-02-08

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