Enhancing VR Based Serious Games and Simulations Design: Bayesian Knowledge Tracing and Pattern-Based Approaches

Author:

Argasinski Jan K.1ORCID,Lipp Natalia2ORCID

Affiliation:

1. Institute of Applied Computer Science, Jagiellonian University, Poland and Sano - Centre for Computational Personalised Medicine, Poland

2. Institute of Applied Psychology, Jagiellonian University, Poland and Sano Center for Computational Personalised Medicine, Poland

Funder

European Union?s Horizon 2020

Publisher

ACM

Reference10 articles.

1. A review of the evidence for training effectiveness with virtual reality technology

2. Clark  C Abt . 1987. Serious games . University press of America . Clark C Abt. 1987. Serious games. University press of America.

3. Ernest Adams and Joris Dormans. 2012. Game mechanics: advanced game design. New Riders. Ernest Adams and Joris Dormans. 2012. Game mechanics: advanced game design. New Riders.

4. Affective patterns in serious games

5. Staffan Bjork and Jussi Holopainen . 2004. Patterns in game design (game development series). Charles River Media , Inc . Staffan Bjork and Jussi Holopainen. 2004. Patterns in game design (game development series). Charles River Media, Inc.

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