Planning Locomotion Techniques for Virtual Reality Games
Author:
Affiliation:
1. Computer Science, Virginia Tech, United States
2. College of Arts, Media, and Design, Northeastern University, United States
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3611659.3615711
Reference26 articles.
1. Jiwan Bhandari Paul R MacNeilage and Eelke Folmer. 2018. Teleportation without Spatial Disorientation Using Optical Flow Cues.. In Graphics interface. 162–167. Jiwan Bhandari Paul R MacNeilage and Eelke Folmer. 2018. Teleportation without Spatial Disorientation Using Optical Flow Cues.. In Graphics interface. 162–167.
2. Costas Boletsis . 2017. The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology. Multimodal Technologies and Interaction 1, 4 ( 2017 ). https://doi.org/10.3390/mti1040024 10.3390/mti1040024 Costas Boletsis. 2017. The New Era of Virtual Reality Locomotion: A Systematic Literature Review of Techniques and a Proposed Typology. Multimodal Technologies and Interaction 1, 4 (2017). https://doi.org/10.3390/mti1040024
3. Travel in immersive virtual environments: an evaluation of viewpoint motion control techniques
4. Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment
5. Point & Teleport Locomotion Technique for Virtual Reality
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