Robo-cook's Path: An online multiplayer board dietary game

Author:

Kalvourtzis Thanassis1,Gymnopoulos Lazaros1,Milli Elena2,Cobello Stefano2,Dimitropoulos Kosmas1,Daras Petros1

Affiliation:

1. CERTH, Greece

2. ISTITUTO COMPRENSIVO DI BOSCOCHIESANUOVA, Italy

Funder

European Union?s H-2020 research and innovation program

Publisher

ACM

Reference15 articles.

1. Chow , CY , Riantiningtyas , RR , Kanstrup , MB , ( 2020 ) Can games change children's eating behaviour? A review of gamification and serious games. Food Quality and Preference 80 Chow, CY, Riantiningtyas, RR, Kanstrup, MB, (2020) Can games change children's eating behaviour? A review of gamification and serious games. Food Quality and Preference 80

2. Prensky , M. ( 2001 ). Digital Game-Based Learning . New York, NY : McGraw-Hill & Paragon House . Prensky, M. (2001). Digital Game-Based Learning. New York, NY: McGraw-Hill & Paragon House.

3. M. Qian , K.R. Clark ( 2016 ) Game-based learning and 21st century skills: A review of recent research Computers in Human Behavior ,, pp. 50 - 58 , M. Qian, K.R. Clark (2016) Game-based learning and 21st century skills: A review of recent research Computers in Human Behavior,, pp. 50-58,

4. Digital Game-Based Learning in high school Computer Science education: Impact on educational effectiveness and student motivation

5. Making learning fun: Quest Atlantis, a game without guns

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