Sweating Avatars Decrease Perceived Exertion and Increase Perceived Endurance while Cycling in Virtual Reality

Author:

Kocur Martin1ORCID,Bogon Johanna1ORCID,Mayer Manuel1ORCID,Witte Miriam2ORCID,Karber Amelie2ORCID,Henze Niels1ORCID,Schwind Valentin3ORCID

Affiliation:

1. Media Informatics Group, University of Regensburg, Germany

2. University of Regensburg, Germany

3. Frankfurt University of Applied Sciences, Germany

Publisher

ACM

Reference109 articles.

1. 2K Games Visual Concepts. 2020. NBA 2K22. NBA 2K22. 2K Games Visual Concepts Novato USA. 2K Games Visual Concepts. 2020. NBA 2K22. NBA 2K22. 2K Games Visual Concepts Novato USA.

2. E. Adams. 2014. Fundamentals of Sports Game Design. Pearson Education. https://books.google.de/books?id=MCLBAgAAQBAJ E. Adams. 2014. Fundamentals of Sports Game Design. Pearson Education. https://books.google.de/books?id=MCLBAgAAQBAJ

3. Application of Virtual Reality in Competitive Athletes – A Review

4. Priming or Proteus Effect? Examining the Effects of Avatar Race on In-Game Behavior and Post-Play Aggressive Cognition and Affect in Video Games

5. Sweating Rate and Sweat Sodium Concentration in Athletes: A Review of Methodology and Intra/Interindividual Variability. Sports medicine (Auckland, N.Z.) 47;Baker B;Suppl,2017

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