Affiliation:
1. Columbia University
2. Technicolor, France
3. Microsoft Research INRIA, Joint Centre, France
Abstract
In recent years there has been an explosive growth of digital content in the form of news feeds, videos, and original content, on online platforms such as blogs and social networks. We consider the problem of curating this vast catalogue of content such that aggregators or publishers can offer readers content that is of interest to them, with minimal spam. Under a game-theoretic model we obtain several results on the optimal content selection and on the efficiency of distributed curation.
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Networks and Communications,Hardware and Architecture,Software
Cited by
1 articles.
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