AG3: Automated Game GUI Text Glitch Detection Based on Computer Vision

Author:

Liang Xiaoyun1,Qi Jiayi2,Gao Yongqiang1,Peng Chao2,Yang Ping2

Affiliation:

1. ByteDance, Shenzhen, China

2. ByteDance, Beijing, China

Publisher

ACM

Reference61 articles.

1. D. Adamo , M. K. Khan , S. Koppula , and R. Bryce . 2018. Reinforcement learning for android gui testing . In 9th ACM SIGSOFT International Workshop on Automating TEST Case Design, Selection, and Evaluation. 2–8. D. Adamo, M. K. Khan, S. Koppula, and R. Bryce. 2018. Reinforcement learning for android gui testing. In 9th ACM SIGSOFT International Workshop on Automating TEST Case Design, Selection, and Evaluation. 2–8.

2. D. Amalfitano , A. R. Fasolino , P. Tramontana , S. D. Carmine , and A. M. Memon . 2012. Using GUI ripping for automated testing of android applications . In IEEE/ACM International Conference on Automated Software Engineering. 258–261 . D. Amalfitano, A. R. Fasolino, P. Tramontana, S. D. Carmine, and A. M. Memon. 2012. Using GUI ripping for automated testing of android applications. In IEEE/ACM International Conference on Automated Software Engineering. 258–261.

3. Tuan Anh Nguyen and Christoph Csallner . 2015 . Reverse engineering mobile application user interfaces with remaui . In 30th IEEE/ACM International Conference in Automated Software Engineering (ASE). 248–259 . Tuan Anh Nguyen and Christoph Csallner. 2015. Reverse engineering mobile application user interfaces with remaui. In 30th IEEE/ACM International Conference in Automated Software Engineering (ASE). 248–259.

4. Young-Min Baek and Doo-Hwan Bae . 2016 . Automated model-based android gui testing using multi-level gui comparison criteria . In Proceedings of the 31st IEEE/ACM International Conference on Automated Software Engineering. 238–249 . Young-Min Baek and Doo-Hwan Bae. 2016. Automated model-based android gui testing using multi-level gui comparison criteria. In Proceedings of the 31st IEEE/ACM International Conference on Automated Software Engineering. 238–249.

5. Farnaz Behrang , Steven P Reiss , and Alessandro Orso . 2018 . GUIfetch: sup- porting app design and development through GUI search . In 5th International Conference on Mobile Software Engineering and Systems. 236–246 . Farnaz Behrang, Steven P Reiss, and Alessandro Orso. 2018. GUIfetch: sup- porting app design and development through GUI search. In 5th International Conference on Mobile Software Engineering and Systems. 236–246.

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1. Automated evaluation of game content display using deep learning;Proceedings of the 28th International Conference on Evaluation and Assessment in Software Engineering;2024-06-18

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