Traditional games meet ICT

Author:

Iwata Takahiro,Yamabe Tetsuo,Polojärvi Mikko,Nakajima Tatsuo

Publisher

ACM Press

Cited by 13 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Working Attention, Planning and Social Skills Through Pervasive Games in Interactive Spaces;IEEE Transactions on Learning Technologies;2022-02-01

2. KitVision toolkit: supporting the creation of cognitive activities for tangible tabletop devices;Universal Access in the Information Society;2019-02-14

3. “Naughty AlphaGo”: Transforming the Game of Computer Go into an Emotional Tangible Playground;Lecture Notes in Computer Science;2019

4. Traditional and Digital Game Preferences of Children: A CHAID Analysis on Middle School Students;Contemporary Educational Technology;2018-01-15

5. Immertable;Proceedings of the XVIII International Conference on Human Computer Interaction;2017-09-25

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