FaceVR

Author:

Thies Justus1,Zollhöfer Michael2,Stamminger Marc3,Theobalt Christian4,Nießner Matthias1

Affiliation:

1. Technical University Munich, Garching, Germany

2. Stanford University, Stanford, United States of America

3. University of Erlangen-Nuremberg, Erlangen, Germany

4. Max-Planck-Institute for Informatics, Saarbruecken, Germany

Abstract

We propose FaceVR , a novel image-based method that enables video teleconferencing in VR based on self-reenactment. State-of-the-art face tracking methods in the VR context are focused on the animation of rigged 3D avatars (Li et al. 2015; Olszewski et al. 2016). Although they achieve good tracking performance, the results look cartoonish and not real. In contrast to these model-based approaches, FaceVR enables VR teleconferencing using an image-based technique that results in nearly photo-realistic outputs. The key component of FaceVR is a robust algorithm to perform real-time facial motion capture of an actor who is wearing a head-mounted display (HMD), as well as a new data-driven approach for eye tracking from monocular videos. Based on reenactment of a prerecorded stereo video of the person without the HMD, FaceVR incorporates photo-realistic re-rendering in real time, thus allowing artificial modifications of face and eye appearances. For instance, we can alter facial expressions or change gaze directions in the prerecorded target video. In a live setup, we apply these newly introduced algorithmic components.

Funder

German Research Foundation

ERC Starting

Google Faculty Award

TUM-IAS Rudolf Mößbauer Fellowship

Max Planck Center for Visual Computing and Communications

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

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1. Towards mitigating uncann(eye)ness in face swaps via gaze-centric loss terms;Computers & Graphics;2024-02

2. Research on Optimization Algorithms for Visual Communication Systems Based on VR Technology;2023 International Conference on Evolutionary Algorithms and Soft Computing Techniques (EASCT);2023-10-20

3. Unsupervised learning of style-aware facial animation from real acting performances;Graphical Models;2023-10

4. VR technology used to show the practice of architectural node structure;Journal of Computational Methods in Sciences and Engineering;2023-05-30

5. When XR and AI Meet - A Scoping Review on Extended Reality and Artificial Intelligence;Proceedings of the 2023 CHI Conference on Human Factors in Computing Systems;2023-04-19

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