Simulating cyber security management: A gamified approach to executive decision making

Author:

Tonkin Adam1ORCID,Kosasih William2ORCID,Grobler Marthie3ORCID,Nasim Mehwish4ORCID

Affiliation:

1. Fivecast, Australia

2. School of Computer Science, The University of Adelaide, Australia

3. CSIRO's Data61, Australia

4. Department of Computer Science and Software Engineering, The University of Western Australia, Australia and College of Science and Engineering, Flinders University, Australia

Funder

Cyber Security Research Centre Limited Australia

Publisher

ACM

Reference29 articles.

1. Alessandro Acquisti and Jens Grossklags . 2003 . Losses, gains, and hyperbolic discounting: An experimental approach to information security attitudes and behavior . In 2nd Annual Workshop on Economics and Information Security-WEIS, Vol. 3. Citeseer, 1–27 . Alessandro Acquisti and Jens Grossklags. 2003. Losses, gains, and hyperbolic discounting: An experimental approach to information security attitudes and behavior. In 2nd Annual Workshop on Economics and Information Security-WEIS, Vol. 3. Citeseer, 1–27.

2. Joni  A Amorim , Maurice Hendrix , Sten  F Andler , and Per  M Gustavsson . 2013 . Gamified training for cyber defence: Methods and automated tools for situation and threat assessment . In NATO Modelling and Simulation Group (MSG) Annual Conference 2013 (MSG-111) , 2013. Joni A Amorim, Maurice Hendrix, Sten F Andler, and Per M Gustavsson. 2013. Gamified training for cyber defence: Methods and automated tools for situation and threat assessment. In NATO Modelling and Simulation Group (MSG) Annual Conference 2013 (MSG-111), 2013.

3. David Bisson. 2020. Improving cyber security literacy in boards and executives(The State of Security). https://www.tripwire.com/state-of-security/featured/security-perspectives-on-cyber-literacy/ David Bisson. 2020. Improving cyber security literacy in boards and executives(The State of Security). https://www.tripwire.com/state-of-security/featured/security-perspectives-on-cyber-literacy/

4. Keith Burgun . 2012. Game design theory: A new philosophy for understanding games . CRC Press . Keith Burgun. 2012. Game design theory: A new philosophy for understanding games. CRC Press.

5. Gokul CJ , Sankalp Pandit , Sukanya Vaddepalli , Harshal Tupsamudre , Vijayanand Banahatti , and Sachin Lodha . 2018 . Phishy-a serious game to train enterprise users on phishing awareness . In Proceedings of the 2018 annual symposium on computer-human interaction in play companion extended abstracts. 169–181 . Gokul CJ, Sankalp Pandit, Sukanya Vaddepalli, Harshal Tupsamudre, Vijayanand Banahatti, and Sachin Lodha. 2018. Phishy-a serious game to train enterprise users on phishing awareness. In Proceedings of the 2018 annual symposium on computer-human interaction in play companion extended abstracts. 169–181.

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