Affiliation:
1. International Society for Haptics, Kingston, ON, Canada
2. Brandeis University, Waltham, MA
Abstract
Precise manipulation of objects is ordinarily limited by visual, kinesthetic, motor, and cognitive factors. Specially designed virtual objects and tasks minimize such limitations, making it possible to isolate and estimate the internal model that guides subjects' performance. Subjects manipulated a computer-generated virtual object (
vO
), attempting to align
vO
to a target whose position changed randomly every 10 s. To analyze the control actions subjects use while manipulating the
vO
, we benchmarked human performance against that of ideal performers (IPs), behavioral counterparts to ideal observers used in sensory research. These comparisons showed that subjects performed as feed-forward, predictive controllers. Simulations with degraded-IPs suggest that human asymptotic performance was not limited by imprecisions of vision or of motor timing, but resulted mainly from inaccuracies in the internal models of
vO
dynamics.
Publisher
Association for Computing Machinery (ACM)
Subject
Experimental and Cognitive Psychology,General Computer Science,Theoretical Computer Science
Cited by
2 articles.
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