One-handed Input for Mobile Devices via Motion Matching and Orbits Controls

Author:

Esteves Augusto1,Bouquet Elizabeth2,Pfeuffer Ken3,Alt Florian4

Affiliation:

1. ITI / LARSyS, Instituto Superior Técnico, University of Lisbon, Lisbon, Portugal

2. Ludwig-Maximilians-University Munich, Munich, Germany

3. Aarhus University, Aarhus, Denmark and University of the Bundeswehr Munich, Munich, Germany

4. University of the Bundeswehr Munich, Munich, Germany

Abstract

We introduce a novel one-handed input technique for mobile devices that is not based on pointing, but on motion matching -where users select a target by mimicking its unique animation. Our work is motivated by the findings of a survey (N=201) on current mobile use, from which we identify lingering opportunities for one-handed input techniques. We follow by expanding on current motion matching implementations - previously developed in the context of gaze or mid-air input - so these take advantage of the affordances of touch-input devices. We validate the technique by characterizing user performance via a standard selection task (N=24) where we report success rates (>95%), selection times (~1.6 s), input footprint, grip stability, usability, and subjective workload - in both phone and tablet conditions. Finally, we present a design space that illustrates six ways in which motion matching can be embedded into mobile interfaces via a camera prototype application.

Funder

Fundação para a Ciência e a Tecnologia

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Hardware and Architecture,Human-Computer Interaction

Reference77 articles.

1. Fraser Anderson , Tovi Grossman , Daniel Wigdor , and George Fitzmaurice . 2015. Supporting Subtlety with Deceptive Devices and Illusory Interactions . Association for Computing Machinery , New York, NY, USA , 1489--1498. https://doi.org/10.1145/2702123.2702336 10.1145/2702123.2702336 Fraser Anderson, Tovi Grossman, Daniel Wigdor, and George Fitzmaurice. 2015. Supporting Subtlety with Deceptive Devices and Illusory Interactions. Association for Computing Machinery, New York, NY, USA, 1489--1498. https://doi.org/10.1145/2702123.2702336

2. SEQUENCE: a remote control technique to select objects by matching their rhythm

3. Resonant Bits

4. Modeling the functional area of the thumb on mobile touchscreen surfaces

5. Scroll, tilt or move it

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