Animation wrinkling

Author:

Rohmer Damien1,Popa Tiberiu2,Cani Marie-Paule1,Hahmann Stefanie3,Sheffer Alla4

Affiliation:

1. Université de Grenoble and INRIA

2. ETH Zurich

3. Université de Grenoble

4. University of British Columbia

Abstract

Moving garments and other cloth objects exhibit dynamic, complex wrinkles. Generating such wrinkles in a virtual environment currently requires either a time-consuming manual design process, or a computationally expensive simulation, often combined with accurate parameter-tuning requiring specialized animator skills. Our work presents an alternative approach for wrinkle generation which combines coarse cloth animation with a post-processing step for efficient generation of realistic-looking fine dynamic wrinkles. Our method uses the stretch tensor of the coarse animation output as a guide for wrinkle placement. To ensure temporal coherence, the placement mechanism uses a space-time approach allowing not only for smooth wrinkle appearance and disappearance, but also for wrinkle motion, splitting, and merging over time. Our method generates believable wrinkle geometry using specialized curve-based implicit deformers. The method is fully automatic and has a single user control parameter that enables the user to mimic different fabrics.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design

Reference23 articles.

1. Bloomenthal J. Ed. 1997. Introduction to Implicit Surfaces. Morgan Kaufmann July. Bloomenthal J. Ed. 1997. Introduction to Implicit Surfaces. Morgan Kaufmann July.

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5. An art-directed wrinkle system for CG character clothing

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