Two-Way Coupling of Skinning Transformations and Position Based Dynamics

Author:

Wu Yuhan1ORCID,Umetani Nobuyuki1ORCID

Affiliation:

1. The University of Tokyo, Japan

Abstract

Skinning transformations enable digital characters to be animated with minimal user input. Physics simulations can improve the detailed dynamic movement of an animated character; however, such details are typically added in the post-processing stage after the overall animation is specified. We propose a novel interactive framework that unifies skinning transformations and kinematic simulations using position-based dynamics (PBD). Our framework allows an arbitrarily skinned character to be partially manipulated by the user, and a kinematic physics solver automatically complements the behavior of the entire character. This is achieved by introducing new steps into the PBD algorithm: (i) lightweight optimization to identify the skinning transformations, which is similar to inverse kinematics, and (ii) a position-based constraint to restrict the PBD solver to the complementary subspace of the skinning deformation. Our method combines the best of the two methods: the controllability and shape preservation of the skinning transformation, and the efficiency, simplicity, and unconditional stability of the PBD solver. Our interface allows novices to create vibrant animations without tedious editing.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Graphics and Computer-Aided Design,Computer Science Applications

Reference53 articles.

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3. Otman Benchekroun, Jiayi Eris Zhang, Siddhartha Chaudhuri, Eitan Grinspun, Yi Zhou, and Alec Jacobson. 2023. Fast Complementary Dynamics via Skinning Eigenmodes. arXiv preprint arXiv:2303.11886 (2023).

4. J Bender, J Dequidt, C Duriez, and G Zachmann. 2013. Physically-based character skinning. Virtual Reality Interactions and Physical Simulations (VRIPhys) nov (2013).

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