Curiously Motivated

Author:

Schaekermann Mike1,Ribeiro Giovanni1,Wallner Guenter2,Kriglstein Simone3,Johnson Daniel4,Drachen Anders5,Sifa Rafet6,Nacke Lennart E.1

Affiliation:

1. University of Waterloo, Waterloo, ON, Canada

2. University of Applied Arts Vienna, Vienna, Austria

3. Vienna University of Technology, Vienna, Austria

4. Queensland University of Technology (QUT), Brisbane, QLD, Australia

5. University of York, York, United Kingdom

6. Fraunhofer IAIS, Sankt Augustin, Germany

Funder

Engineering and Physical Sciences Research Council

Natural Sciences and Engineering Research Council of Canada

Canada Foundation for Innovation

Mitacs

Social Sciences and Humanities Research Council of Canada

Publisher

ACM

Reference65 articles.

1. Anton Aluja scar Garca and Lus F. Garca. 2004. Replicability of the three four and five Zuckerman's personality super-factors: exploratory and confirmatory factor analysis of the EPQ-RS ZKPQ and NEO-PI-R. Personality and Individual Differences 36 5 (4 2004) 1093--1108. DOI: http://dx.doi.org/10.1016/S0191--8869(03)00203--4 Anton Aluja scar Garca and Lus F. Garca. 2004. Replicability of the three four and five Zuckerman's personality super-factors: exploratory and confirmatory factor analysis of the EPQ-RS ZKPQ and NEO-PI-R. Personality and Individual Differences 36 5 (4 2004) 1093--1108. DOI: http://dx.doi.org/10.1016/S0191--8869(03)00203--4

2. Clustering Game Behavior Data

3. D. E. Berlyne. 1954. A Theory of Human Curiosity. British Journal of Psychology. General Section 45 3 (8 1954) 180--191. DOI:http://dx.doi.org/10.1111/j.2044--8295.1954.tb01243.x D. E. Berlyne. 1954. A Theory of Human Curiosity. British Journal of Psychology. General Section 45 3 (8 1954) 180--191. DOI:http://dx.doi.org/10.1111/j.2044--8295.1954.tb01243.x

4. Perceptual curiosity, exploratory behavior, and maze learning.

5. Player Type Models

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1. “Hey Players, there is a problem…”: On Attribute Inference Attacks against Videogamers;2024 IEEE Conference on Games (CoG);2024-08-05

2. From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours;Behaviour & Information Technology;2024-07-12

3. Community, Storytelling, and Play: Making and Breaking Rituals in Destiny 2;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

4. Exploring Curiosity in Games: A Framework and Questionnaire Study of Player Perspectives;International Journal of Human–Computer Interaction;2024-03-06

5. “Anything a Guardian Does Is Canonical”: Player Understanding of Canon in Destiny;Proceedings of the ACM on Human-Computer Interaction;2023-09-29

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