Author:
Smith Gillian,Gan Elaine,Othenin-Girard Alexei,Whitehead Jim
Cited by
21 articles.
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1. Towards a Role-Playing Game Procedural Dungeon Generation Strategy to Help Developing Working Skills;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07
2. A Novel Procedural Content Generation Algorithm for Tower Defense Games;Proceedings of the 6th International Conference on Algorithms, Computing and Systems;2022-09-16
3. A Rule Based Procedural Content Generation System;Communications in Computer and Information Science;2022
4. AI in (and for) Games;Learning and Analytics in Intelligent Systems;2021-08-06
5. DRAGON: diversity regulated adaptive generator online;Multimedia Tools and Applications;2021-03-23