PCG-based game design

Author:

Smith Gillian,Gan Elaine,Othenin-Girard Alexei,Whitehead Jim

Publisher

ACM Press

Cited by 22 articles. 订阅此论文施引文献 订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献

1. Affecting Audience Valence and Arousal in 360 Immersive Environments: How Powerful Neural Style Transfer Is?;Lecture Notes in Computer Science;2024

2. Towards a Role-Playing Game Procedural Dungeon Generation Strategy to Help Developing Working Skills;Research Anthology on Game Design, Development, Usage, and Social Impact;2022-10-07

3. A Novel Procedural Content Generation Algorithm for Tower Defense Games;Proceedings of the 6th International Conference on Algorithms, Computing and Systems;2022-09-16

4. A Rule Based Procedural Content Generation System;Communications in Computer and Information Science;2022

5. AI in (and for) Games;Learning and Analytics in Intelligent Systems;2021-08-06

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