Author:
Togelius Julian,Kastbjerg Emil,Schedl David,Yannakakis Georgios N.
Cited by
50 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Procedural Content Generation of Super Mario Levels Considering Natural Connection;2023 20th International Joint Conference on Computer Science and Software Engineering (JCSSE);2023-06-28
2. Artificial Intelligence Based Procedural Content Generation in Serious Games for Health: The Case of Childhood Obesity;Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering;2023
3. On Mixed-Initiative Content Creation for Video Games;IEEE Transactions on Games;2022-12
4. Applying Perlin Noise on 3D Hexagonal Tiled Maps;2022 International Symposium on Multidisciplinary Studies and Innovative Technologies (ISMSIT);2022-10-20
5. Particle swarm optimization for procedural content generation in an endless platform game;Entertainment Computing;2022-08