Game Engine Wizardry for Programming Mischief

Author:

van Rozen Riemer1

Affiliation:

1. Centrum Wiskunde & Informatica, Amsterdam, Netherlands

Publisher

ACM

Reference33 articles.

1. Ernest Adams and Joris Dormans . 2012 . Game Mechanics: Advanced Game Design. New Riders. Ernest Adams and Joris Dormans. 2012. Game Mechanics: Advanced Game Design. New Riders.

2. Toni Alatalo . 2011. An Entity-Component Model for Extensible Virtual Worlds . IEEE Internet Comput ., 15, 5 ( 2011 ). Toni Alatalo. 2011. An Entity-Component Model for Extensible Virtual Worlds. IEEE Internet Comput., 15, 5 (2011).

3. Game Engines: A Survey;Andrade António;EAI Endorsed Trans. Serious Games,2015

4. Tom Beckmann , Patrick Rein , Stefan Ramson , Joana Bergsiek , and Robert Hirschfeld . 2023 . Structured Editing for All: Deriving Usable Structured Editors from Grammars . In Conference on Human Factors in Computing Systems, CHI 2023. ACM. Tom Beckmann, Patrick Rein, Stefan Ramson, Joana Bergsiek, and Robert Hirschfeld. 2023. Structured Editing for All: Deriving Usable Structured Editors from Grammars. In Conference on Human Factors in Computing Systems, CHI 2023. ACM.

5. Jasmin Blanchette and Mark Summerfield. 2006. C++ GUI programming with Qt 4. Prentice Hall Professional. Jasmin Blanchette and Mark Summerfield. 2006. C++ GUI programming with Qt 4. Prentice Hall Professional.

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