Aircraft Cockpit Interaction in Virtual Reality with Visual, Auditive, and Vibrotactile Feedback

Author:

Auer Stefan1ORCID,Anthes Christoph2ORCID,Reiterer Harald3ORCID,Jetter Hans-Christian4ORCID

Affiliation:

1. University of Applied Sciences Upper Austria, Hagenberg, Austria / University of Konstanz, Konstanz, Germany

2. University of Applied Sciences Upper Austria, Hagenberg, Austria

3. University of Konstanz, Konstanz, Germany

4. University of Lübeck, Lübeck, Germany

Abstract

Safety-critical interactive spaces for supervision and time-critical control tasks are usually characterized by many small displays and physical controls, typically found in control rooms or automotive, railway, and aviation cockpits. Using Virtual Reality (VR) simulations instead of a physical system can significantly reduce the training costs of these interactive spaces without risking real-world accidents or occupying expensive physical simulators. However, the user's physical interactions and feedback methods must be technologically mediated. Therefore, we conducted a within-subjects study with 24 participants and compared performance, task load, and simulator sickness during training of authentic aircraft cockpit manipulation tasks. The participants were asked to perform these tasks inside a VR flight simulator (VRFS) for three feedback methods (acoustic, haptic, and acoustic+haptic) and inside a physical flight simulator (PFS) of a commercial airplane cockpit. The study revealed a partial equivalence of VRFS and PFS, control-specific differences input elements, irrelevance of rudimentary vibrotactile feedback, slower movements in VR, as well as a preference for PFS.

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

Reference59 articles.

1. A haptic-based approach to virtual training for aerospace industry

2. Key factors for reducing motion sickness in 360° virtual reality scene

3. Snake Charmer

4. Turgay Aslandere , Daniel Dreyer , Frieder Pantkratz , and Rene Schubotz . 2014 . A generic virtual reality flight simulator. In Virtuelle und Erweiterte Realität, 11 . Workshop der GI-Fachgruppe VR/AR. Shaker Verlag , Bremen, Germany. 1–13. Turgay Aslandere, Daniel Dreyer, Frieder Pantkratz, and Rene Schubotz. 2014. A generic virtual reality flight simulator. In Virtuelle und Erweiterte Realität, 11. Workshop der GI-Fachgruppe VR/AR. Shaker Verlag, Bremen, Germany. 1–13.

5. Comparison Between Virtual Reality and Physical Flight Simulators for Cockpit Familiarization

同舟云学术

1.学者识别学者识别

2.学术分析学术分析

3.人才评估人才评估

"同舟云学术"是以全球学者为主线,采集、加工和组织学术论文而形成的新型学术文献查询和分析系统,可以对全球学者进行文献检索和人才价值评估。用户可以通过关注某些学科领域的顶尖人物而持续追踪该领域的学科进展和研究前沿。经过近期的数据扩容,当前同舟云学术共收录了国内外主流学术期刊6万余种,收集的期刊论文及会议论文总量共计约1.5亿篇,并以每天添加12000余篇中外论文的速度递增。我们也可以为用户提供个性化、定制化的学者数据。欢迎来电咨询!咨询电话:010-8811{复制后删除}0370

www.globalauthorid.com

TOP

Copyright © 2019-2024 北京同舟云网络信息技术有限公司
京公网安备11010802033243号  京ICP备18003416号-3