Using field-programmable gate arrays for learning non player characters
Author:
Affiliation:
1. University Duisburg-Essen, Duisburg, Germany
Funder
Seventh Framework Programme
Publisher
ACM Press
Reference8 articles.
1. Stephen Trimberger. A reprogrammable gate array and applications.Proceedings of the IEEE, 81(7):1030--1041, Jul 1993.
2. M. Nawari, H. Ahmed, A. Hamid, and M. Elkhidir. Fpga based implementation of elliptic curve cryptography. InComputer Networks and Information Security (WSCNIS), 2015 World Symposium on, pages 1--8, Sept 2015.
3. J. W. Orillo, R. Yap, and E. Sybingco. Improved noise robust automatic speech recognition system with spectral subtraction and minimum statistics algorithm implemented in fpga. InTENCON 2012 - 2012 IEEE Region 10 Conference, pages 1--6, Nov 2012.
4. Jonathan Sieber. Implementing the nintendo entertainment system on a FPGA, 2013.
5. Nintendo ninja - a hardware-based FPGA AI for super mario bros. http://www.nintendoninja.com/. Accessed: 2016-02-18.
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