Case Study on Student Behavior of Barrier Image Collection through Gaming

Author:

Murayama Yusaku1ORCID,Furuta Akihiro1ORCID,Ochiai Keihiro2ORCID,Murayama Yuko3ORCID,Miyata Akihiro4ORCID

Affiliation:

1. Graduate School of integrated Basic Sciences, Nihon University, Japan

2. Professional University of Information and Management for Innovation, Japan

3. Dept of Computer Science, Tsuda University, Japan

4. Nihon University, Japan

Funder

JSPS KAKENHI

Publisher

ACM

Reference28 articles.

1. EyeSpy

2. A crowdsourcing platform for the construction of accessibility maps

3. A survey of open accessibility data

4. Look! A Healthy Neighborhood

5. Chris Crawford. 1984. The Art of Computer Game Design. McGraw-Hill, Inc., New York, NY, USA.

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