Toward Video-Conferencing Tools for Hands-On Activities in Online Teaching

Author:

Labrie Audrey1,Mok Terrance2,Tang Anthony3,Lui Michelle4,Oehlberg Lora2,Poretski Lev3

Affiliation:

1. University of Michigan, Ann Arbor, MI, USA

2. University of Calgary, Calgary, AB, Canada

3. University of Toronto, Toronto, ON, Canada

4. University of Toronto Mississauga, Mississauga, ON, Canada

Abstract

Many instructors in computing and HCI disciplines use hands-on activities for teaching and training new skills. Beyond simply teaching hands-on skills like sketching and programming, instructors also use these activities so students can acquire tacit skills. Yet, current video-conferencing technologies may not effectively support hands-on activities in online teaching contexts. To develop an understanding of the inadequacies of current video-conferencing technologies for hands-on activities, we conducted 15 interviews with university-level instructors who had quickly pivoted their use of hands-on activities to an online context during the early part of the COVID-19 pandemic. Based on our analysis, we uncovered four pedagogical goals that instructors have when using hands-on activities online and how instructors were unable to adequately address them due to the technological limitations of current video-conferencing tools. Our work provides empirical data about the challenges that many instructors experienced, and in so doing, the pedagogical goals we identify provide new requirements for video-conferencing systems to better support hands-on activities.

Funder

NSERC Discovery Grant

Publisher

Association for Computing Machinery (ACM)

Subject

Computer Networks and Communications,Human-Computer Interaction,Social Sciences (miscellaneous)

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