Kinetics: A Mathematical Model for an On-Screen Gamepad Controllable by Finger-Tilting
Author:
Affiliation:
1. Cygames, Inc., Shibuya, Tokyo, Japan
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3341215.3356289
Reference20 articles.
1. Matthias Baldauf Peter Fröhlich Florence Adegeye and Stefan Suette. 2015. Investigating On-Screen Gamepad Designs for Smartphone-Controlled Video Games. ACM Transactions on Multimedia Computing Communications and Applications (TOMM) 12 1s (2015) 22:1--22:21. DOI: http://dx.doi.org/10.1145/2808202 Matthias Baldauf Peter Fröhlich Florence Adegeye and Stefan Suette. 2015. Investigating On-Screen Gamepad Designs for Smartphone-Controlled Video Games. ACM Transactions on Multimedia Computing Communications and Applications (TOMM) 12 1s (2015) 22:1--22:21. DOI: http://dx.doi.org/10.1145/2808202
2. Modeling the functional area of the thumb on mobile touchscreen surfaces
3. Bayesian touch
4. Michael Brown Aidan Kehoe Jurek Kirakowski and Ian Pitt. 2015. Beyond the Gamepad: HCI and Game Controller Design and Evaluation. In Game User Experience Evaluation Regina Bernhaupt (Ed.). Springer International Publishing Cham 263--285. DOI: http://dx.doi.org/10.1007/978--3--319--15985-0_12 Michael Brown Aidan Kehoe Jurek Kirakowski and Ian Pitt. 2015. Beyond the Gamepad: HCI and Game Controller Design and Evaluation. In Game User Experience Evaluation Regina Bernhaupt (Ed.). Springer International Publishing Cham 263--285. DOI: http://dx.doi.org/10.1007/978--3--319--15985-0_12
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