Getting the Player's Attention
Author:
Affiliation:
1. Ontario Tech University, Oshawa, ON, Canada
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3341215.3356300
Reference18 articles.
1. Games for Health: An Opinion
2. CanvasFlip. 2017. How To Design Notifications For Better UX. UX Planet. Retrieved April 9 2019 from https://uxplanet.org/how-to-design-notificationsfor-better-ux-6fb0711be54d. CanvasFlip. 2017. How To Design Notifications For Better UX. UX Planet. Retrieved April 9 2019 from https://uxplanet.org/how-to-design-notificationsfor-better-ux-6fb0711be54d.
3. Ben Cowley Darryl Charles Michaela Black and Ray Hickey. 2008. Toward an Understanding of Flow in Video Games. Comput. Entertain. 6 2: 20:1--20:27. Ben Cowley Darryl Charles Michaela Black and Ray Hickey. 2008. Toward an Understanding of Flow in Video Games. Comput. Entertain. 6 2: 20:1--20:27.
4. C. Shawn Green and Daphne Bavelier. 2003. Action video game modifies visual selective attention. Nature 423 6939: 534. C. Shawn Green and Daphne Bavelier. 2003. Action video game modifies visual selective attention. Nature 423 6939: 534.
5. Attention and Visual Memory in Visualization and Computer Graphics
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