A Framework to Infer Player Experience and Inform Customized Content Generation in Gameful Systems

Author:

Loria Enrica1

Affiliation:

1. Fondazione Bruno Kessler (FBK), Trento, Italy

Publisher

ACM

Reference47 articles.

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2. Does Collaboration among Participants Lead to Better Ideas in IT-Based Idea Competitions? An Empirical Investigation

3. Alessandro Canossa. 2013. Meaning in Gameplay: Filtering Variables Defining Metrics Extracting Features and Creating Models for Gameplay Analysis. Springer London London 255--283. DOI: http://dx.doi.org/10.1007/978--1--4471--4769--5_13 Alessandro Canossa. 2013. Meaning in Gameplay: Filtering Variables Defining Metrics Extracting Features and Creating Models for Gameplay Analysis. Springer London London 255--283. DOI: http://dx.doi.org/10.1007/978--1--4471--4769--5_13

4. Alessandro Canossa Ahmad Azadvar Casper Harteveld Anders Drachen and Christoph Sebastian Deterding. 2018. Influencers in Multiplayer Online Shooters Evidence of Social Contagion in Playtime and Social Play. In Influencers in Multiplayer Online Shooters Evidence of Social Contagion in Playtime and Social Play. ACM. Alessandro Canossa Ahmad Azadvar Casper Harteveld Anders Drachen and Christoph Sebastian Deterding. 2018. Influencers in Multiplayer Online Shooters Evidence of Social Contagion in Playtime and Social Play. In Influencers in Multiplayer Online Shooters Evidence of Social Contagion in Playtime and Social Play. ACM.

5. Darryl Charles Michael Mcneill Moira Mcalister Michaela Black Adrian Moore Karl Stringer Julian Kücklich and Aphra Kerr. 2005. Player-centred game design: Player modelling and adaptive digital games. (01 2005). Darryl Charles Michael Mcneill Moira Mcalister Michaela Black Adrian Moore Karl Stringer Julian Kücklich and Aphra Kerr. 2005. Player-centred game design: Player modelling and adaptive digital games. (01 2005).

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