Grade 5 Students’ Elective Replay After Experiencing Failures in Learning Fractions in an Educational Game: When Does Replay After Failures Benefit Learning?

Author:

Zhang Qian1,Rutherford Teomara2

Affiliation:

1. Department of Educational Psychology, University of Georgia, United States

2. University of Delaware, United States

Funder

National Science Foundation

Publisher

ACM

Reference26 articles.

1. Merlyn  J. Behr , Richard Lesh , Thomas Post , and Edward  A. Silver . 1983. Rational number concepts. Acquisition of mathematics concepts and processes 91 ( 1983 ), 126. Merlyn J. Behr, Richard Lesh, Thomas Post, and Edward A. Silver. 1983. Rational number concepts. Acquisition of mathematics concepts and processes 91 (1983), 126.

2. Don van den Bergh , Merlise  A. Clyde , Akash R. Komarlu Narendra Gupta , Tim de Jong , Quentin  F. Gronau , Maarten Marsman , Alexander Ly , and Eric-Jan Wagenmakers . 2021. A tutorial on Bayesian multi-model linear regression with BAS and JASP. Behavior Research Methods (April 2021 ). https://doi.org/10.3758/s13428-021-01552-2 10.3758/s13428-021-01552-2 Don van den Bergh, Merlise A. Clyde, Akash R. Komarlu Narendra Gupta, Tim de Jong, Quentin F. Gronau, Maarten Marsman, Alexander Ly, and Eric-Jan Wagenmakers. 2021. A tutorial on Bayesian multi-model linear regression with BAS and JASP. Behavior Research Methods (April 2021). https://doi.org/10.3758/s13428-021-01552-2

3. BeadLoom Game

4. Christian Burgers , Allison Eden , Mélisande  D. van Engelenburg , and Sander Buningh . 2015. How feedback boosts motivation and play in a brain-training game. Computers in Human Behavior 48 (July 2015 ), 94–103. https://doi.org/10.1016/j.chb.2015.01.038 10.1016/j.chb.2015.01.038 Christian Burgers, Allison Eden, Mélisande D. van Engelenburg, and Sander Buningh. 2015. How feedback boosts motivation and play in a brain-training game. Computers in Human Behavior 48 (July 2015), 94–103. https://doi.org/10.1016/j.chb.2015.01.038

5. Exploring Newtonian mechanics in a conceptually-integrated digital game: Comparison of learning and affective outcomes for students in Taiwan and the United States

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1. Dynamic relations between motivation and performance across content in a mathematics learning technology;Learning and Individual Differences;2023-10

2. Developing Novice Programmers’ Self-Regulation Skills with Code Replays;Proceedings of the 2023 ACM Conference on International Computing Education Research V.1;2023-08-07

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