String walker

Author:

Iwata Hiroo1,Yano Hiroaki1,Tomiyoshi Masaki1

Affiliation:

1. University of Tsukuba

Publisher

ACM

Reference16 articles.

1. Brooks , F. P., Jr. A dynamic graphics system for simulating virtual buildings . Proceedings of the 1986 Workshop on Interactive 3D Graphics ( Chapel Hill, NC , October 1986 ). ACM, New York, 9--21. Brooks, F. P., Jr. A dynamic graphics system for simulating virtual buildings. Proceedings of the 1986 Workshop on Interactive 3D Graphics(Chapel Hill, NC, October 1986). ACM, New York, 9--21.

2. Hirose , M. and Yokoyama , K . VR Application for Transmission of Synthetic Sensation . Proceedings of ICAT'92 , ( 1992 ), 145--154 Hirose, M. and Yokoyama, K. VR Application for Transmission of Synthetic Sensation. Proceedings of ICAT'92, (1992), 145--154

3. Design for locomotion interface in a large scale virtual environment. ATLAS: ATR Locomotion INterface for Active Self Motion. Proc. ASME Dynamic Systems and Control Division;Noma H.;DSC-,1998

4. Inertial force feedback for a locomotion interface. Proc. ASME Dynamic Systems and Control Division;Christensen R.;DSC-,1998

5. Prat , David R. et. al. , Insertion of an Articulated Human into a Networked Virtual Environment , Proc. of the 1994 AI, Simulation, and Planning in High Autonomy Systems Conference,(1994) , 7--9 Prat, David R. et. al., Insertion of an Articulated Human into a Networked Virtual Environment, Proc. of the 1994 AI, Simulation, and Planning in High Autonomy Systems Conference,(1994), 7--9

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1. Seated-WIP: Enabling Walking-in-Place Locomotion for Stationary Chairs in Confined Spaces;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11

2. Natural Walking in Virtual Reality;Encyclopedia of Computer Graphics and Games;2024

3. FeetBack: Providing Haptic Directional Cues Through a Shape-changing Floor;Nordic Human-Computer Interaction Conference;2022-10-08

4. FrictShoes: Providing Multilevel Nonuniform Friction Feedback on Shoes in VR;IEEE Transactions on Visualization and Computer Graphics;2022-05

5. Natural Walking in Virtual Reality;Computers in Entertainment;2018-04-10

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