FanRay: Using Fan Mechanism in Ray-casting to Improve Target Selection in VR

Author:

Wei Junhao1ORCID,Zhu Kening2ORCID,Ye Yuxin1ORCID

Affiliation:

1. College of Computer Science and Technology, Jilin University, China

2. School of Creative Media, City University of Hong Kong, China

Publisher

ACM

Reference28 articles.

1. Franz Aurenhammer and Rolf Klein. 2000. Voronoi Diagrams. Handbook of computational geometry. Handbook of computational geometry. 5 10(2000): 201-290. Franz Aurenhammer and Rolf Klein. 2000. Voronoi Diagrams. Handbook of computational geometry. Handbook of computational geometry. 5 10(2000): 201-290.

2. Marc Baloup , Thomas Pietrzak and Géry Casiez . 2019 . RayCursor: A 3D Pointing Facilitation Technique based on Raycasting . In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19) . Association for Computing Machinery, New York, NY, United States , 1 - 12 . https://doi.org/10.1145/3290605.3300331. 10.1145/3290605.3300331 Marc Baloup, Thomas Pietrzak and Géry Casiez. 2019. RayCursor: A 3D Pointing Facilitation Technique based on Raycasting. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (CHI ’19). Association for Computing Machinery, New York, NY, United States, 1-12. https://doi.org/10.1145/3290605.3300331.

3. Patrick Baudisch , Edward Cutrell , Dan Robbins and Mary Czerwinski . A. 2003 . Drag-and-Pop and Drag-and-Pick: Techniques for Accessing Remote Screen Content on Touch-and Pen-Operated Systems. In Human Computer Interaction INTERACT ’03 : IFIP TC13 International Conference on Human-Computer Interaction , Zurich, Switzerland. http://cutrell.org/papers/DragAndPop_Interact 2003.pdf. Patrick Baudisch, Edward Cutrell, Dan Robbins and Mary Czerwinski. A. 2003. Drag-and-Pop and Drag-and-Pick: Techniques for Accessing Remote Screen Content on Touch-and Pen-Operated Systems. In Human Computer Interaction INTERACT ’03: IFIP TC13 International Conference on Human-Computer Interaction, Zurich, Switzerland. http://cutrell.org/papers/DragAndPop_Interact2003.pdf.

4. Patrick Baudisch , Alexander Zotov , Edward Cutrell and Ken Hinckley . 2008 . Starburst: a target expansion algorithm for non-uniform target distributions . In Proceedings of the working conference on Advanced visual interfaces (AVI ’08) . Association for Computing Machinery, New York, NY, United States , 129 - 137 . https://doi.org/10.1145/1385569.1385592. 10.1145/1385569.1385592 Patrick Baudisch, Alexander Zotov, Edward Cutrell and Ken Hinckley. 2008. Starburst: a target expansion algorithm for non-uniform target distributions. In Proceedings of the working conference on Advanced visual interfaces (AVI ’08). Association for Computing Machinery, New York, NY, United States, 129-137. https://doi.org/10.1145/1385569.1385592.

5. Dense and Dynamic 3D Selection for Game-Based Virtual Environments;Cashion Jeffrey;IEEE Transactions on Visualization and Computer Graphics (TVCG),2012

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