”Ah! he wants to win!”: Social responses to playing Tic-Tac-Toe against a physical drawing robot
Author:
Affiliation:
1. Technion Israel Institute of Technology, Israel
2. Information Science, Cornell Tech, United States
3. Robots in Groups Lab, Cornell University, United States
Publisher
ACM
Link
https://dl.acm.org/doi/pdf/10.1145/3490149.3505571
Reference21 articles.
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2. The Benefits of Interactions with Physically Present Robots over Video-Displayed Agents
3. Toward a More Robust Theory and Measure of Social Presence: Review and Suggested Criteria
4. Luis Calvo-Varela , Carlos V. Regueiro , David S. Canzobre , and Roberto Iglesias . 2016. Development of a Nao Humanoid Robot Able to Play Tic-Tac-Toe Game on a Tactile Tablet . In Robot 2015: Second Iberian Robotics Conference, Luís Paulo Reis, António Paulo Moreira, Pedro U . Lima, Luis Montano, and Victor Muñoz-Martinez (Eds.). Springer International Publishing , Cham , 203–215. Luis Calvo-Varela, Carlos V. Regueiro, David S. Canzobre, and Roberto Iglesias. 2016. Development of a Nao Humanoid Robot Able to Play Tic-Tac-Toe Game on a Tactile Tablet. In Robot 2015: Second Iberian Robotics Conference, Luís Paulo Reis, António Paulo Moreira, Pedro U. Lima, Luis Montano, and Victor Muñoz-Martinez (Eds.). Springer International Publishing, Cham, 203–215.
5. Gregory Cohen Saeed Afshar Jonathan Tapson and André van Schaik. 2017. EMNIST: an extension of MNIST to handwritten letters. arXiv:1702.05373http://arxiv.org/abs/1702.05373 Gregory Cohen Saeed Afshar Jonathan Tapson and André van Schaik. 2017. EMNIST: an extension of MNIST to handwritten letters. arXiv:1702.05373http://arxiv.org/abs/1702.05373
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