Deep Shadow Maps

Author:

Lokovic Tom1,Veach Eric1

Affiliation:

1. Pixar Animation Studios

Publisher

ACM

Reference13 articles.

1. Survey of Texture Mapping

2. James T. Kajiya and Timothy L. Kay. Rendering fur with three dimensional textures . In Computer Graphics (SIGGRAPH '89 Proceedings) , volume 23 , pages 271 -- 280 , July 1989 . James T. Kajiya and Timothy L. Kay. Rendering fur with three dimensional textures. In Computer Graphics (SIGGRAPH '89 Proceedings), volume 23, pages 271--280, July 1989.

3. James T. Kajiya and Brian P. Von Herzen. Ray tracing volume densities . In Computer Graphics (SIGGRAPH '84 Proceedings) , volume 18 , pages 165 -- 174 , July 1984 . James T. Kajiya and Brian P. Von Herzen. Ray tracing volume densities. In Computer Graphics (SIGGRAPH '84 Proceedings), volume 18, pages 165--174, July 1984.

4. Shadow Penumbras for Complex Objects by Depth-Dependent Filtering of Multi-Layer Depth Images

5. Marc Levoy . Display of Surfaces from Volume Data. Ph.D. thesis, University of North Carolina at Chapel Hill, 1989 . Marc Levoy. Display of Surfaces from Volume Data. Ph.D. thesis, University of North Carolina at Chapel Hill, 1989.

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