1. Akeley 88. Akeley , Kurt and T. Jermoluk , '' High-Performance Polygon Rendering,'' Computer Graphics, 22(4), (Proceedings of SIGGRAPH '88) , pp 239 -- 246 . Akeley 88.Akeley, Kurt and T. Jermoluk, ''High-Performance Polygon Rendering,'' Computer Graphics, 22(4), (Proceedings of SIGGRAPH '88), pp 239--246.
2. Apgar 88. Apgar , B., B. Bersack , A. Mammen , '' A Display System for the Stellar Graphics Supercomputer Model GS 1000,'' Computer Graphics, 22(4), (Proceedings of SIGGRAPH "88) , pp 255 -- 262 . Apgar 88.Apgar, B., B. Bersack, A. Mammen, ''A Display System for the Stellar Graphics Supercomputer Model GS 1000,'' Computer Graphics, 22(4), (Proceedings of SIGGRAPH "88), pp 255--262.
3. Bishop 86. Bishop , Gary and David M . Wiemer, ''Fast Phong Shading,'' Comptaer Graphics, 20(4), (Proceedings of SIGGRAPH '86) , pp. 103 -- 106 . Bishop 86.Bishop, Gary and David M. Wiemer, ''Fast Phong Shading,'' Comptaer Graphics, 20(4), (Proceedings of SIGGRAPH '86), pp. 103--106.
4. Clark 80. Clark , J. and M. Hannah , ''Distributed Processing in a High-Performance Smart Image Memory,'' LAMBDA (VLSI Design), Q4 , 1980 , pp 40 -- 45 . Clark 80.Clark, J. and M. Hannah, ''Distributed Processing in a High-Performance Smart Image Memory,'' LAMBDA (VLSI Design), Q4, 1980, pp 40--45.
5. The Geometry Engine