Development of an Authoring Tool for the Creation of Individual 3D Game-Based Learning Environments

Author:

Klopp Marco1ORCID,Dörringer Antonia1ORCID,Eigler Tobias2ORCID,Bartel Paula2ORCID,Hochstetter Marvin1ORCID,Weishaupt Andreas2ORCID,Geirhos Philipp2ORCID,Abke Jörg1ORCID,Hagel Georg2ORCID,Elsebach Jens1ORCID,Rossmann Raphael1ORCID

Affiliation:

1. Faculty of Engineering, Technische Hochschule Aschaffenburg, Germany

2. Faculty of Informatics, Hochschule Kempten, Germany

Funder

Stiftung Innovation in der Hochschullehre (StIL)

Publisher

ACM

Reference19 articles.

1. Foundations of Game-Based Learning

2. Yu Zhonggen . 2019. A Meta-Analysis of Use of Serious Games in Education over a Decade . In: Hindawi - International Journal of Computer Games Technology. Volume 2019 . Yu Zhonggen. 2019. A Meta-Analysis of Use of Serious Games in Education over a Decade. In: Hindawi - International Journal of Computer Games Technology. Volume 2019.

3. Serious games as a malleable learning medium: The effects of narrative, gameplay, and making on students’ performance and attitudes;Garneli Varvara;BJET - British Journal of Educational Technology,2017

4. The Impact of Problem-Based Serious Games on Learning Motivation

5. An update to the systematic literature review of empirical evidence of the impacts and outcomes of computer games and serious games

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