Teaching virtual reality

Author:

Bell D. H.1

Affiliation:

1. Sheffield Hallam University, Hallamshire Business Park, 100 Napier Street, Sheffield S 11 8HD UK

Abstract

This paper reports on the design and implementation of a two-semester course on Virtual Reality (VR). The course is aimed at final year undergraduates on programmes leading to specialist degrees such as Information Technology, Software Engineering, Computer Studies, Business Information Systems.Entitled "VR - implementation and applications", the course embraces novel devices, interfacing, software toolkits, graphics algorithms, system evaluation, technology prediction, Human Computer Interaction (HCI), social, psychological and philosophical aspects.The course focuses on the evaluation of current and expected technology and on the assessment of current and future applications in its complete variety. It thereby encompasses transferable skills in the mainstream areas of technology evaluation, system evaluation.This paper reviews the aims of the course, the curriculum content, a novel learning approach, assessment and an evaluation of the course.

Publisher

Association for Computing Machinery (ACM)

Reference5 articles.

1. {1} "VR Creations" by Stampe Roehl and Eagan Waite Group Press. 1993. {1} "VR Creations" by Stampe Roehl and Eagan Waite Group Press. 1993.

2. {2} "Playing God: Creating Virtual Worlds with REND386" by Bernie Roehl Waite Group Press. 1994. {2} "Playing God: Creating Virtual Worlds with REND386" by Bernie Roehl Waite Group Press. 1994.

3. {3} "Virtual Reality - through the new looking glass" Ken Teixeira and Pimental K Windcrest 1993. Distributed by McGraw-Hill. {3} "Virtual Reality - through the new looking glass" Ken Teixeira and Pimental K Windcrest 1993. Distributed by McGraw-Hill.

4. {4} http://www.cs.umd.edu/projects/eve/vrtp.html is the home page address for the information produced by an undergraduate course on VR and telepresence run by Prof. Ben Shneiderman at the University of Maryland. {4} http://www.cs.umd.edu/projects/eve/vrtp.html is the home page address for the information produced by an undergraduate course on VR and telepresence run by Prof. Ben Shneiderman at the University of Maryland.

5. {5} http://vrml.wired.com/ is the VRML discussion group. http://sdsc.edu/vrml/ is the VRML repository. {5} http://vrml.wired.com/ is the VRML discussion group. http://sdsc.edu/vrml/ is the VRML repository.

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1. Overcoming challenges when teaching hands-on courses about Virtual Reality and Augmented Reality: Methods, techniques and best practice;Graphics and Visual Computing;2022-06

2. SkeletonVR: Educating Human Anatomy Through An Interactive Puzzle Assembly;The 12th International Conference on Advances in Information Technology;2021-06-29

3. Learners’ Technological Acceptance of VR Content Development: A Sequential 3-Part Use Case Study of Diverse Post-Secondary Students;International Journal of Semantic Computing;2019-09

4. Web-Based Virtual Reality Development in Classroom: From Learner's Perspectives;2018 IEEE International Conference on Artificial Intelligence and Virtual Reality (AIVR);2018-12

5. Teaching virtual reality with HTC vive and leap motion;SIGGRAPH Asia 2017 Symposium on Education;2017-11-27

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