It Takes Two to Negotiate: Modeling Social Exchange in Online Multiplayer Games

Author:

Jaidka Kokil1ORCID,Ahuja Hansin2ORCID,Ng Lynnette Hui Xian3ORCID

Affiliation:

1. NUS Centre for Trusted Internet and Community, National University of Singapore, Singapore, Singapore

2. Indian Institute of Technology, Ropar, India

3. Carnegie Mellon University, Pittsburgh, PA, USA

Abstract

Online games are dynamic environments where players interact with each other, which offers a rich setting for understanding how players negotiate their way through the game to an ultimate victory. This work studies online player interactions during the turn-based strategy game, Diplomacy. We annotated a dataset of over 10,000 chat messages for different negotiation strategies and empirically examined their importance in predicting long- and short-term game outcomes. Although negotiation strategies can be predicted reasonably accurately through the linguistic modeling of the chat messages, more is needed for predicting short-term outcomes such as trustworthiness. On the other hand, they are essential in graph-aware reinforcement learning approaches to predict long-term outcomes, such as a player's success, based on their prior negotiation history. We close with a discussion of the implications and impact of our work.

Funder

National University of Singapore

Publisher

Association for Computing Machinery (ACM)

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