Exploring Social Interactions for Live Performance in Virtual Reality

Author:

Yan Shuo1,Yan Xuning2,Shen Xukun3

Affiliation:

1. School of New Media Art and Design Beihang University and State Key Laboratory of Virtual Reality Technology and Systems Beihang University

2. School of New Media Art and Design Beihang University

3. School of New Media Art and Design Beihang University and State Key Laboratory of Virtual Reality Technology and Systems Beihang University, China

Funder

China University-Industry Collaborative Education Program

National Natural Science Foundation of China

Publisher

ACM

Reference6 articles.

1. Virtual stage sets in live performing arts (from the spectator to the spect-actor)

2. Glastonbury's Shangri-La Team. 2020. A Real Festival in a Virtual World. https://www.losthorizonfestival.com/ Glastonbury's Shangri-La Team. 2020. A Real Festival in a Virtual World. https://www.losthorizonfestival.com/

3. XR Studios. 2020. Extended Reality for Live Entertainment. https://www.xrstudios.live/ XR Studios. 2020. Extended Reality for Live Entertainment. https://www.xrstudios.live/

4. Yue Chen Qin Gao and Pei-Luen Patrick Rau. 2017. Watching a movie alone yet together: Understanding reasons for watching Danmaku videos. International Journal of Human–Computer Interaction 33.9 (2017): 731-743. Yue Chen Qin Gao and Pei-Luen Patrick Rau. 2017. Watching a movie alone yet together: Understanding reasons for watching Danmaku videos. International Journal of Human–Computer Interaction 33.9 (2017): 731-743.

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