Affiliation:
1. Kansas State University, Manhattan, KS
2. University of Illinois at Urbana-Champaign
Abstract
This study investigated perceptual disruptions in gaze-contingent multiresolutional displays (GCMRDs) due to delays in updating the center of highest resolution after an eye movement. GCMRDs can be used to save processing resources and transmission bandwidth in many types of single-user display applications, such as virtual reality, video-telephony, simulators, and remote piloting. The current study found that image update delays as late as 60 ms after an eye movement did not significantly increase the detectability of image blur and/or motion transients due to the update. This is good news for designers of GCMRDs, since 60 ms is ample time to update many GCMRDs after an eye movement without disrupting perception. The study also found that longer eye movements led to greater blur and/or transient detection due to moving the eyes further into the low-resolution periphery, effectively reducing the image resolution at fixation prior to the update. In GCMRD applications where longer saccades are more likely (e.g., displays with relatively large distances between objects), this problem could be overcome by increasing the size of the region of highest resolution.
Funder
National Institute of Mental Health
Beckman Institute for Advanced Science and Technology, University of Illinois, Urbana-Champaign
U.S. Army Research Laboratory
Publisher
Association for Computing Machinery (ACM)
Subject
Computer Networks and Communications,Hardware and Architecture
Cited by
61 articles.
订阅此论文施引文献
订阅此论文施引文献,注册后可以免费订阅5篇论文的施引文献,订阅后可以查看论文全部施引文献
1. Saccade-Contingent Rendering;Special Interest Group on Computer Graphics and Interactive Techniques Conference Conference Papers '24;2024-07-13
2. Theia: Gaze-driven and Perception-aware Volumetric Content Delivery for Mixed Reality Headsets;Proceedings of the 22nd Annual International Conference on Mobile Systems, Applications and Services;2024-06-03
3. Uncovering and Addressing Blink-Related Challenges in Using Eye Tracking for Interactive Systems;Proceedings of the CHI Conference on Human Factors in Computing Systems;2024-05-11
4. Practical Perception-Based Evaluation of Gaze Prediction for Gaze Contingent Rendering;Proceedings of the ACM on Human-Computer Interaction;2023-05-17
5. Opportunities and Limitations of a Gaze-Contingent Display to Simulate Visual Field Loss in Driving Simulator Studies;Frontiers in Neuroergonomics;2022-06-10